After The Secret of NIMH, Bluth, Gary Goldman, John Pomeroy, and Rick Dyer turned to an entirely new form of animated entertainment: Dragon’s Lair, the 1983 LaserDisc arcade game in which players guided a cartoon hero through branching sequences. Its success inspired Space Ace in 1984 and led Bluth to plan a slate of additional games, including The Sea Beast, Jason and the Golden Fleece, Devil’s Island, Haywire, Drac, Cro Magnon, and Sorceress. The timing proved disastrous. The North American arcade business suffered a major crash, the planned projects were abandoned, and the Bluth Group filed for bankruptcy on March 1, 1985. Dragon’s Lair II: Time Warp remained shelved until its eventual 1991 arcade release and was rarely seen in arcades.
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AI concept artworkArchive Record · 1980s
Dragon’s Lair’s Arcade Triumph Collapsed in the 1983 Video-Game Crash
Dragon’s Lair and the Bluth Group / 1980s
After The Secret of NIMH, Bluth, Gary Goldman, John Pomeroy, and Rick Dyer turned to an entirely new form of animated entertainment: Dragon’s Lair, the 1983 LaserDisc arcade game in which players guided a cartoon hero through branching sequences. Its success inspired Space Ace in 1984 and led Bluth to plan a slate of additional games, including The Sea Beast, Jason and the Golden Fleece, Devil’s Island, Haywire, Drac, Cro Magnon, and Sorceress. The timing proved disastrous. The North American arcade business suffered a major crash, the planned projects were abandoned, and the Bluth Group filed for bankruptcy on March 1, 1985. Dragon’s Lair II: Time Warp remained shelved until its eventual 1991 arcade release and was rarely seen in arcades.
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